Testing a mobile-compatible export of the virtual cube I made in Godot. I also wanted to experiment with using buttons as inputs for the mobile version. Most mobile versions would use touch/swipe controls to rotate the cube, but I was wondering if I could solve the cube faster if there were button inputs. Turns out I weren't any faster...

So this was just a simple version, I experimented with some button layouts, and I think this button layout felt alright. Didn't implement the camera rotation, but it's a good enough mini-game to waste a few minutes on.

StatusPrototype
PlatformsHTML5
Authormlhadi
Made withGodot

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